AI Insights · Timothy · April 2024
Top 5 Puzzle and Riddle Games on iOS in Russia: Q1 2024
Explore the performance trends of the top 5 puzzle and riddle games on iOS in Russia during Q1 2024, with data from Sensor Tower.
In the first quarter of 2024, the top 5 puzzle and riddle games on iOS in Russia demonstrated notable trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Brain Test: Tricky Puzzles from UNICO STUDIO saw a significant increase in weekly downloads, peaking at around 31K during the week of February 19. The game’s weekly revenue showed an upward trend, reaching approximately $130 by the end of March. Weekly active users also increased, peaking at around 26K in mid-February before stabilizing at around 24K by the end of the quarter.
DOP 2: Delete One Part from SayGames LTD experienced fluctuations in weekly downloads, with a high of approximately 24K in early January and a decline to around 9.7K by the end of March. Revenue fluctuated as well, with a peak of about $26 in mid-January and another peak of $25 at the end of March. Active users saw a decline from approximately 54K at the beginning of January to around 40K by the end of the quarter.
Cross Logic Puzzle Game from Hitapps Inc had a notable increase in weekly downloads towards the end of Q1, peaking at around 14.4K in the last week of March. Revenue fluctuated modestly, with a peak of about $53 in early January and another peak of $46 at the end of March. Active users saw a steady increase, reaching approximately 10K by the end of March.
Brain Test 4: Tricky Friends also from UNICO STUDIO, saw significant spikes in weekly downloads, reaching around 26.8K in late January before declining to approximately 5.6K by the end of March. Revenue peaked at about $59 in late January before stabilizing. Active users peaked at around 47K in mid-February, before declining to approximately 21.5K by the end of the quarter.
Brain Out -Tricky riddle games from EYEWIND LIMITED showed a stable trend in weekly downloads, peaking at around 17.6K in early January and maintaining around 8.3K by the end of March. Revenue remained relatively stable with minor fluctuations, peaking at approximately $30 in early January. Active users saw a slight decline from around 30K in early January to approximately 19.8K by the end of March.
These trends highlight the dynamic nature of user engagement and revenue across the top puzzle and riddle games in Russia. For more detailed insights, visit Sensor Tower.